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On the 3D image screen the computer graphic processor and the method rendering of doing the 3D scene

机译:在3D图像屏幕上,计算机图形处理器和执行3D场景的方法渲染

摘要

N of the 3D scene the computer graphic processor which possesses rendara which view rendering is done is offered. N view concerning entirely aforementioned rendara which includes the luster riser SSR which traverses the surface grid over the surface of the primitive of the aforementioned 3D scene. Furthermore, aforementioned rendara decides the color of output of luster riser SS, shieda expedient PPS and N which with the screen coordinate transfer the color sample which shades following to one among views, was decided the color sample which shades each one N which re-is sampled includes with screen spatial resampler SSR due to the aforementioned shieda expedient PPS. Because as for this, surface torabasaru, texture fetch, and shading calculation, just 1 times are executed concerning the view where N differs, it is much efficient. The color which shades as the result, is reused concerning all views. Furthermore, the ability to traverse all grids over the surface of the primitive brings rendering degree of freedom it is higher.
机译:在3D场景的N个中,提供了具有完成视图渲染的Rendara的计算机图形处理器。关于整个前述的透镜的N视图,其包括在前述3D场景的图元的表面上横越表面网格的光泽上升器SSR。进而,上述的rendara决定了光泽提升器SS,Shieda权宜的PPS和N的输出的颜色,其中,通过屏幕坐标将阴影跟随的颜色样本转移到一个视图中,从而确定了将每个阴影阴影的颜色样本N重新着色。由于前面提到的shieda权宜之计PPS,被采样的设备包括屏幕空间重采样器SSR。因为这样,表面torabasaru,纹理获取和阴影计算,对于N不同的视图仅执行了1次,因此非常有效。结果,阴影颜色将在所有视图中重复使用。此外,遍历图元表面上所有网格的能力带来了更高的渲染自由度。

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