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Texture mapping manner, as for the computer reading possible record media null treatment section which records the texture mapping treatment program
Texture mapping manner, as for the computer reading possible record media null treatment section which records the texture mapping treatment program
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机译:纹理映射方式,计算机读取可能的记录介质空处理部分,该部分记录了纹理映射处理程序
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摘要
PROBLEM TO BE SOLVED: To sufficiently establish practical usability by allowing a high-speed processing. SOLUTION: From the center of each plane of a polygon for enclosing a three-dimensional object, the image when photographing the object is acquired (S101), and the distance histogram and distance profile from the acquired outline image to an edge are formed (S103). The image of the three-dimensional object is taken by a camera (S201), and its distance histogram and distance profile are formed (S205). The matching of the distance histogram calculated for the profile of the three-dimensional object with the distance histogram of the model data is performed (S207), and the matching of an actual image with a model data image is performed by use of the distance profiles (S209). Further, candidates are narrowed by outline matching (S211), and the position and direction of the camera are precisely determined (S213).
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