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System and method for dynamically load balancing multiple shader stages in a shared pool of processing units

机译:用于在共享的处理单元池中动态负载均衡多个着色器阶段的系统和方法

摘要

The present disclosure is directed to novel methods and apparatus for managing or performing the dynamic allocation or reallocation of processing resources among a vertex shader, a geometry shader, and pixel shader of a graphics processing unit. In one embodiment a method for graphics processing comprises assigning at least one execution unit to each of a plurality of shader units, the plurality of shader units comprising a vertex shader, a geometry shader, and a pixel shader, wherein an execution unit assigned to a given shader unit performs processing tasks for only that shader unit, determining that one of the plurality of shader units is bottlenecked, and reassigning at least one execution unit from a non-bottlenecked shader unit to the shader unit determined to be bottlenecked.
机译:本公开针对用于在图形处理单元的顶点着色器,几何着色器和像素着色器之间管理或执行处理资源的动态分配或重新分配的新颖方法和装置。在一个实施例中,一种用于图形处理的方法包括:将至少一个执行单元分配给多个着色器单元中的每一个,所述多个着色器单元包括顶点着色器,几何着色器和像素着色器,其中,执行单元分配给给定的着色器单元仅对那个着色器单元执行处理任务,确定多个着色器单元之一成为瓶颈,并且将至少一个执行单元从非瓶颈的着色器单元重新分配给确定为瓶颈的着色器单元。

著录项

  • 公开/公告号US2007091089A1

    专利类型

  • 公开/公告日2007-04-26

    原文格式PDF

  • 申请/专利权人 YANG (JEFF) JIAO;YIJUNG SU;

    申请/专利号US20060406543

  • 发明设计人 YIJUNG SU;YANG (JEFF) JIAO;

    申请日2006-04-19

  • 分类号G06T15/50;

  • 国家 US

  • 入库时间 2022-08-21 21:05:38

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