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Apparatus and method for expressing wetting and drying on surface of 3D object for visual effects

机译:用于在3D对象的表面上表达视觉效果的润湿和干燥的装置和方法

摘要

An apparatus and a method for expressing wetting and drying on an object surface are provided. The apparatus includes an adding water mark module adding new water on an object surface from a particle or a mesh representing water in outside environment, a wetting module considering water affinity of the object surface, a 2D fluid simulation module processing a flow of water particles in excess of a wet capacity of the object, and a drying module drying a drying wet portion after a predetermined time elapses. Moreover, a characteristic change of the object surface can be expressed, which is caused by water contact in the object surface interacting with water, and also water affinity can be expressed using a wetting capacity and a drying time. Therefore, detailed expression of water is possible when water exists in a scene, and various scenes with water can be depicted more realistically, which is a very important component of special effects.
机译:提供了一种用于在物体表面上表现出润湿和干燥的设备和方法。该设备包括:添加水印模块,该模块从代表外部环境中水的颗粒或网格向对象表面添加新水;考虑模块表面水亲和力的润湿模块;处理流体中水流的2D流体模拟模块。超过物体的湿容量,并且干燥模块在经过预定时间之后干燥干燥的湿部。此外,可以表示物体表面的特性变化,这是由于与水相互作用的物体表面中的水接触引起的,并且还可以使用润湿能力和干燥时间来表示水亲和力。因此,当场景中存在水时,可以进行水的详细表达,并且可以更逼真地描绘各种场景,这是特效的非常重要的组成部分。

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