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VIRTUAL SPORTS INDUSTRY SIMULATION

机译:虚拟体育产业模拟

摘要

There is disclosed a system and method for executing a multi-user virtual sports industry simulation. In an embodiment, the system comprising means for receiving a plurality of user-controllable inputs relating to each user's economic strategy, means for receiving a plurality of user-controllable inputs relating to each user's skill strategy, means for receiving a plurality of system-controlled inputs; means for accessing a plurality of system-defined rules, and a results calculator for deterministically calculating a match result as between users in dependence upon the plurality of user-controllable inputs, system-controlled inputs, and system-defined rules. The system may further comprise means for providing feedback to at least one of a user's economic strategy and skill strategy based on the calculated match result.
机译:公开了用于执行多用户虚拟体育产业仿真的系统和方法。在一个实施例中,该系统包括:用于接收与每个用户的经济策略有关的多个用户可控制输入的装置;用于接收与每个用户的技能战略有关的多个用户可控制输入的装置;用于接收多个系统控制的装置。输入;用于访问多个系统定义的规则的装置,以及用于根据多个用户可控制的输入,系统控制的输入和系统定义的规则确定性地计算用户之间的匹配结果的结果计算器。该系统可以进一步包括用于基于所计算的匹配结果向用户的经济策略和技能策略中的至少一个提供反馈的装置。

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