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DIRECT VOLUME RENDERING OF 4D DEFORMABLE VOLUME IMAGES

机译:4D变形体积图像的直接体积渲染

摘要

A method and system are presented for direct volume rendering of a deformable a volume dataset that represent an object in motion. An original 3D image dataset of the object is acquired at an initial stage of the motion, and segmented. Deformed 3D image datasets of the object are acquired at subsequent stages of the motion. Deformation matrices are computed between the segmented original 3D image dataset and the deformed 3D image datasets. A plurality of deformed mesh patches are generated based on the deformation matrices. 2D textures are generated by dynamically sampling the segmented 3D image dataset, and applied to the deformed mesh patches. The textured deformed mesh patches are evaluated, fended, and composited to generate one or more volume-­rendered images of the object in motion.
机译:提出了一种方法和系统,用于直接体积渲染可变形的体积数据集,该体积数据集表示运动中的对象。在运动的初始阶段获取对象的原始3D图像数据集并进行分割。在运动的后续阶段获取对象的变形3D图像数据集。在分割的原始3D图像数据集和变形的3D图像数据集之间计算变形矩阵。基于变形矩阵生成多个变形的网格补丁。通过动态采样分割的3D图像数据集来生成2D纹理,并将其应用于变形的网格块。对纹理变形的网格补丁进行评估,防护和合成,以生成运动对象的一个​​或多个体积渲染图像。

著录项

  • 公开/公告号EP1794705A2

    专利类型

  • 公开/公告日2007-06-13

    原文格式PDF

  • 申请/专利权人 ACCURAY INC.;

    申请/专利号EP20050790475

  • 发明设计人 WANG BAI;

    申请日2005-08-22

  • 分类号G06K9/34;

  • 国家 EP

  • 入库时间 2022-08-21 20:43:13

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