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Video game apparatus for displaying information indicating boundary between fields

机译:用于显示指示场之间边界的信息的视频游戏设备

摘要

When movement of a player character (200) is instructed, a position and a direction of the player character (200) after movement thereof are calculated. When the calculated position of the player character (200) after movement thereof is in a moving-to area moved from a current area over a boundary (401) therebetween, map data (500) of a body of the area moved from the current area and map data (500) of a boundary area (402) including a part of the moving-to area are loaded into a RAM (105) from a recording medium (131), and then the player character (200) is positioned in the moving-to area to be displayed on a display screen (122). When the player character (200) is positioned in the boundary area (402) near the boundary (401), a boundary object (403) is displayed at a predetermined position above the boundary (401) in a virtual three-dimensional space.
机译:当指示玩家角色(200)的移动时,计算玩家角色(200)移动之后的位置和方向。当玩家角色(200)在其移动之后的计算位置在从当前区域移到其之间的边界(401)上的移入区域中时,从当前区域移出的该区域的主体的地图数据(500)然后,将包括一部分移动区域的边界区域(402)的地图数据(500)从记录介质(131)加载到RAM(105)中,然后将玩家角色(200)放置在该区域中。移动到要显示在显示屏上的区域(122)。当玩家角色(200)位于边界(401)附近的边界区域(402)中时,在虚拟三维空间中在边界(401)上方的预定位置处显示边界对象(403)。

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