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Video game apparatus for displaying information indicating boundary between fields
Video game apparatus for displaying information indicating boundary between fields
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机译:用于显示指示场之间边界的信息的视频游戏设备
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摘要
When movement of a player character (200) is instructed, a position and a direction of the player character (200) after movement thereof are calculated. When the calculated position of the player character (200) after movement thereof is in a moving-to area moved from a current area over a boundary (401) therebetween, map data (500) of a body of the area moved from the current area and map data (500) of a boundary area (402) including a part of the moving-to area are loaded into a RAM (105) from a recording medium (131), and then the player character (200) is positioned in the moving-to area to be displayed on a display screen (122). When the player character (200) is positioned in the boundary area (402) near the boundary (401), a boundary object (403) is displayed at a predetermined position above the boundary (401) in a virtual three-dimensional space.
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