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ALGORITHM FOR IMPROVING AUDIO STREAMING BOTTLENECK
ALGORITHM FOR IMPROVING AUDIO STREAMING BOTTLENECK
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机译:改善音频流瓶颈的算法
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摘要
An algorithm for improving a bottleneck phenomenon of audio streaming is provided to improve user convenience by continuously reproducing audio data through a wireless headset when a user performs call communication or enjoys music. Certain audio data is received from an external device to a wireless headset (S301). A buffer for storing the audio data in a memory is set and the audio data is allocated to the buffer(S302). It is checked whether the audio data has been stored up to the final address of the buffer(S304). When the audio data has been stored up to the final address, the audio data is reproduced starting from the first portion(S306). The audio data is sequentially reproduced as moving to lower addresses(S307). It is checked whether to receive different audio data from the external device(S308). When different audio data is not received, the remaining audio data is reproduced(S310).
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