首页> 外国专利> Three-dimensional audio scene binauralization/transauralization method for e.g. audio headset, involves filtering sub band signal by applying gain and delay on signal to generate equalized and delayed component from each of encoded channels

Three-dimensional audio scene binauralization/transauralization method for e.g. audio headset, involves filtering sub band signal by applying gain and delay on signal to generate equalized and delayed component from each of encoded channels

机译:三维音频场景的双声道/转声道方法,例如音频耳机,涉及通过对信号施加增益和延迟来对子带信号进行滤波,以从每个编码通道中生成均衡和延迟的分量

摘要

The method involves filtering through equalization-delay, and a sub band signal by applying gain and delay on the signal to generate an equalized and delayed component from each of encoded channels. A subset of equalized and delayed signals is added to create a number of filtered signals in a transformed domain. Each of the filtered signals is synthesized by a synthesis filter to obtain a set comprising reproduction sound channels of a number higher than or equal to two sound reproduction channels in time domain. Independent claims are also included for the following: (1) a device for sound spatialization of an audio scene (2) a computer program for executing filter, addition and synthesizing steps.
机译:该方法包括通过对信号施加增益和延迟以通过均衡延迟和子带信号进行滤波,以从每个编码信道生成均衡和延迟的分量。添加均衡信号和延迟信号的子集,以在变换域中创建多个滤波信号。由合成滤波器合成每个滤波后的信号,以获得包括在时域中数量大于或等于两个声音再现通道的再现声音通道的集合。还包括以下方面的独立权利要求:(1)用于音频场景的声音空间化的设备(2)用于执行过滤,添加和合成步骤的计算机程序。

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