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In one for the computer graphics animation facial muscle and the system and method in order to pursue the motion of the eyeball

机译:在一种用于计算机图形动画的面部肌肉以及追踪眼球运动的系统和方法中

摘要

Surface electromyogram in order to detect muscular motion (EMG) method of detection and the eye graph in order to detect eyeball motion (EOG) using method of detection, to capture the motion of the delicate face and the eyeball faithfully it is possible the motion tracking system. The signal which corresponds to the muscle and the eyeball motion which are detected being used, as shown the similar motion which is executed by the performance person, the animation character is controlled. As for execution form of the motion pursuit animation system, in order to be stuck to the skin surface of the performance person at the plural places which correspond to each muscle, it has with the EMG electrode of the plural opposites which you can do and the EMG electrode of plural opposites and in regard to operation the processor which is connected. The processor includes the programming order which executes the function which acquires the EMG data from the EMG electrode of plural opposites. The EMG data has the electric signal which corresponds to the muscular motion of the performance person who is in the midst of performing. Programming order, in order to bring the digital model of muscular motion, furthermore includes with the fact that the EMG data is processed and the fact that digital model is mapped on the animation character. In order the EOG electrode of plural opposites, to be stuck to the skin surface of the performance person at the place where it adjoins to the eyeball of the performance person, you have done with the other execution form of this invention. The processor is connected, the EOG electrode of plural opposites and in regard to operation furthermore includes the programming order which executes the function which acquires the EOG data from the EOG electrode of plural opposites. The EOG data has the electric signal which corresponds to the eyeball motion of the performance person who is in the midst of performing. Programming order furthermore brings with the fact that the EOG data processes and the fact that the EOG data which was processed on the animation character is mapped. As a result, the animation character means to show the muscle and the eyeball motion which are similar to the performance person.
机译:为了检测肌肉运动(EMG)的表面肌电图检测方法,以及为了利用检测方法检测眼球运动(EOG)的眼图,如实地捕获脆弱的面部和眼球的运动,可以进行运动跟踪系统。使用与检测到的肌肉和眼球运动相对应的信号,如表演者执行的类似运动所示,控制动画角色。动作追踪动画系统的执行方式,为了在与各条肌肉对应的多个位置处粘贴在表演者的皮肤表面上,可以将多个相反的EMG电极与具有多个相对的EMG电极,并且在操作上与所连接的处理器有关。处理器包括执行执行从多个相反的EMG电极获取EMG数据的功能的编程命令。 EMG数据具有与正在表演的表演者的肌肉运动相对应的电信号。为了带来肌肉运动的数字模型,编程顺序还包括处理EMG数据和将数字模型映射到动画角色这一事实。为了使多个相反的EOG电极在与表演者的眼球邻接的地方粘贴在表演者的皮肤表面上,可以完成本发明的另一实施方式。连接了处理器,多个相反的EOG电极,并且关于操作,还包括执行从多个相反的EOG电极获取EOG数据的功能的编程顺序。 EOG数据具有与正在表演的表演者的眼球运动相对应的电信号。编程顺序还带来了EOG数据处理和映射在动画角色上处理过的EOG数据这一事实。结果,动画人物意味着表现出与表演者相似的肌肉和眼球运动。

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