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In one for the computer graphics animation facial muscle and the system and method in order to pursue the motion of the eyeball
In one for the computer graphics animation facial muscle and the system and method in order to pursue the motion of the eyeball
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机译:在一种用于计算机图形动画的面部肌肉以及追踪眼球运动的系统和方法中
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摘要
Surface electromyogram in order to detect muscular motion (EMG) method of detection and the eye graph in order to detect eyeball motion (EOG) using method of detection, to capture the motion of the delicate face and the eyeball faithfully it is possible the motion tracking system. The signal which corresponds to the muscle and the eyeball motion which are detected being used, as shown the similar motion which is executed by the performance person, the animation character is controlled. As for execution form of the motion pursuit animation system, in order to be stuck to the skin surface of the performance person at the plural places which correspond to each muscle, it has with the EMG electrode of the plural opposites which you can do and the EMG electrode of plural opposites and in regard to operation the processor which is connected. The processor includes the programming order which executes the function which acquires the EMG data from the EMG electrode of plural opposites. The EMG data has the electric signal which corresponds to the muscular motion of the performance person who is in the midst of performing. Programming order, in order to bring the digital model of muscular motion, furthermore includes with the fact that the EMG data is processed and the fact that digital model is mapped on the animation character. In order the EOG electrode of plural opposites, to be stuck to the skin surface of the performance person at the place where it adjoins to the eyeball of the performance person, you have done with the other execution form of this invention. The processor is connected, the EOG electrode of plural opposites and in regard to operation furthermore includes the programming order which executes the function which acquires the EOG data from the EOG electrode of plural opposites. The EOG data has the electric signal which corresponds to the eyeball motion of the performance person who is in the midst of performing. Programming order furthermore brings with the fact that the EOG data processes and the fact that the EOG data which was processed on the animation character is mapped. As a result, the animation character means to show the muscle and the eyeball motion which are similar to the performance person.
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