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Server device, network game system, opposite station's selection program readable computer recorded the recording medium and opposite station's selection method

机译:服务器设备,网络游戏系统,对端选择程序可读计算机记录了记录介质和对端选择方法

摘要

PPROBLEM TO BE SOLVED: To automatically and surely select an optimum opponent. PSOLUTION: In the case of receiving a play request, a player selection part 540 sets a user who issues the request to play waiting and reads the stage information of the user. Then, an automatic selection processing part 541 reads a user having the same stage information, who is waiting to play, and performs selection processing. A stage management part 570 receives the notice of the end of the game sent from a client device 600 when the game ends. On the basis of the notice, the stage information of the player is read from a user DB 530, and the stage information of each player is updated. In the example of a tournament, 1 is added to the stage information of the player who wins and the player who loses is eliminated from the tournament. PCOPYRIGHT: (C)2006,JPO&NCIPI
机译:

要解决的问题:自动并确定地选择最佳对手。

解决方案:在接收到播放请求的情况下,播放器选择部分540设置发布播放播放请求的用户,并读取该用户的舞台信息。然后,自动选择处理部分541读取等待播放的具有相同舞台信息的用户,并执行选择处理。当游戏结束时,阶段管理部分570接收从客户端设备600发送的游戏结束的通知。基于该通知,从用户DB 530读取玩家的舞台信息,并且更新每个玩家的舞台信息。在比赛的示例中,获胜玩家的阶段信息添加1,而输掉比赛的玩家则被淘汰。

版权:(C)2006,JPO&NCIPI

著录项

  • 公开/公告号JP4007397B2

    专利类型

  • 公开/公告日2007-11-14

    原文格式PDF

  • 申请/专利权人 富士ゼロックス株式会社;

    申请/专利号JP20060169370

  • 发明设计人 久米 宏;

    申请日2006-06-19

  • 分类号A63F13/12;A63F13;

  • 国家 JP

  • 入库时间 2022-08-21 20:17:58

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