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Dynamic selection of high-performance pixel shader code based on check of restrictions
Dynamic selection of high-performance pixel shader code based on check of restrictions
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机译:基于限制条件的动态选择高性能像素着色器代码
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摘要
Apparatus, systems and methods for the dynamic selection of high-performance pixel shader code based on check of restrictions are disclosed. For example, a method is disclosed including receiving a graphics primitive for rendering, determining whether the graphics primitive satisfies a restriction, and selecting from at least two versions of rendering code a first version of rendering code to render the graphics primitive if the graphics primitive satisfies the restriction. Other implementations are also disclosed.
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