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Dynamic selection of high-performance pixel shader code based on check of restrictions

机译:基于限制条件的动态选择高性能像素着色器代码

摘要

Apparatus, systems and methods for the dynamic selection of high-performance pixel shader code based on check of restrictions are disclosed. For example, a method is disclosed including receiving a graphics primitive for rendering, determining whether the graphics primitive satisfies a restriction, and selecting from at least two versions of rendering code a first version of rendering code to render the graphics primitive if the graphics primitive satisfies the restriction. Other implementations are also disclosed.
机译:公开了用于基于限制的检查来动态选择高性能像素着色器代码的装置,系统和方法。例如,公开了一种方法,该方法包括:接收用于渲染的图形基元;确定该图形基元是否满足限制;以及如果图形基元满足条件,则从至少两个版本的渲染代码中选择第一版本的渲染代码来渲染图形基元。限制。还公开了其他实施方式。

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