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Motion simulation system networked with shared memory.

机译:与共享内存联网的运动仿真系统。

摘要

A simulation system networked motion shared memory, comprising: a server computer (13) having a common memory that contains a set of data required for the simulation process; various simulation units (12), each simulation unit (12) comprising a motion platform (21), an electrical control box (22), a cabin (23) up to at least one user, a projector screen comprising (24), a game controller (25) and a speaker (26); several client computers (11), each provided for a common memory and associated with one of said simulation units (12); a communications network (14) coupled to the server computer (13) and each client computer; such that inside the common memory of the server (13) computer or the client computers (11) is divided into several sections comprising a property section of the server to provide the server (13) computer the ability to record data property server in common memory and customer property various sections, each of which is associated with client-owned data of their respective client computer (11); wherein the server (13) computer is adapted to maintain data consistency between the common memory of each client computer (11) and the server computer (13) by loading data server property on client computers ( 11) and downloading the client-owned data contained in client computers (11); regulated authorization for access to the common memory data in order of priority. Participants in the simulation system are divided into three classes that rely on their data authorization, receiving the first name of supervisory class and having the highest priority to read / write data from the common memory, receiving the second name conductive class and having the right to read / write data to the common memory, although the supervisory class can modify the data recorded by the conducting class data, and receiving the third name onlooker class and having only the right to read data the common memory.
机译:一种模拟系统联网的运动共享存储器,包括:服务器计算机(13),具有公共存储器,该公共存储器包含模拟过程所需的一组数据;各种模拟单元(12),每个模拟单元(12)包括运动平台(21),电气控制箱(22),可容纳至少一个用户的机舱(23),包括(24)的投影仪屏幕,游戏控制器(25)和扬声器(26);几个客户计算机(11),每个客户计算机(11)提供一个公共存储器并与所述模拟单元(12)之一相关联;连接到服务器计算机(13)和每个客户端计算机的通信网络(14);这样一来,在服务器(13)或客户端计算机(11)的公共内存中分为几个部分,其中包括服务器的属性部分,以使服务器(13)计算机能够在公共内存中记录数据属性服务器以及客户财产的各个部分,每个部分都与它们各自的客户计算机(11)的客户拥有的数据相关联;其中,服务器(13)计算机适于通过在客户端计算机(11)上加载数据服务器属性并下载包含的客户端拥有的数据来维护每个客户端计算机(11)的公共内存与服务器计算机(13)之间的数据一致性。在客户端计算机中(11);按优先级顺序访问公用存储器数据的规范授权。模拟系统中的参与者分为三类,这三类取决于他们的数据授权,接收监督类的名字以及从公用存储器读取/写入数据的最高优先级,接收第二类导电性的名字并有权尽管管理类可以修改由执行类数据记录的数据,并接收第三名旁听者类,并且仅具有读取数据的权限,但它可以将数据读/写到公共存储器。

著录项

  • 公开/公告号ES2294404T3

    专利类型

  • 公开/公告日2008-04-01

    原文格式PDF

  • 申请/专利权人 LAI YIN-LIANG;LAI YIN LIANG;

    申请/专利号ES20040016513T

  • 发明设计人 CHIANG JOHNSON;CHIANG JOHNSON;

    申请日2004-07-14

  • 分类号H04L29/06;A63F13/10;A63F13/12;G09B9/02;G09B9/30;H04L29/08;

  • 国家 ES

  • 入库时间 2022-08-21 20:04:21

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