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Systems and methods for managing demand driven sporting games

机译:用于管理需求驱动型体育游戏的系统和方法

摘要

A demand driven game system and method uses a communications network driven by an engine to facilitate the scheduling of demand driven (sporting) games (DDG's), through passively accepting electronic expressions of interest for open slots (registrations), and actively filling slots through a matching service. Such functions can be performed through a combination of processing party preferences from a public interface, a team interface, setup preferences from an administrator interface and a referee interface, processing league data structures from a database, particularly competition rosters and referee rosters, processing DDG registrations and sending and receiving automated communications with relevant parties through SMS channels. DDG slots could be filled through a combination of transactional approaches, players/teams/individuals registering for specific slots, and service approaches, with players/teams/individuals registering to receive queries for DDG's of a specific character.
机译:需求驱动游戏系统和方法使用引擎驱动的通信网络,通过被动接受开放时段(注册)的感兴趣的电子表达式,并通过主动填充插槽来促进需求驱动(体育)游戏(DDG)的调度。配套服务。可以通过以下两种方式的组合来执行这些功能:处理来自公共界面的团队偏好,团队界面,来自管理员界面和裁判界面的设置偏好,处理来自数据库的联赛数据结构(尤其是比赛花名册和裁判花名册),处理DDG注册以及通过SMS渠道发送和接收与相关方的自动通信。可以通过交易方法,玩家/团队/个人注册特定位置和服务方法的组合来填充DDG职位,而玩家/团队/个人注册以接收对特定角色的DDG的查询。

著录项

  • 公开/公告号AU2008200425A1

    专利类型

  • 公开/公告日2008-08-14

    原文格式PDF

  • 申请/专利权人 JAMWARE ONLINE PTY LTD;

    申请/专利号AU20080200425

  • 发明设计人 BRETT GUTHRIE;

    申请日2008-01-29

  • 分类号H04L12/56;

  • 国家 AU

  • 入库时间 2022-08-21 20:02:31

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