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Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program
Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program
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机译:用于将对象从二维照相机图像映射到三维空间以控制游戏程序中的动作的道具输入设备和方法
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摘要
A hand-manipulated prop is picked-up via a single video camera, and the camera image is analyzed to isolate the part of the image pertaining to the object for mapping the position and orientation of the object into a three-dimensional space, wherein the three-dimensional description of the object is stored in memory and used for controlling action in a game program, such as rendering of a corresponding virtual object in a scene of a video display. Algorithms for deriving the three-dimensional descriptions for various props employ geometry processing, including area statistics, edge detection and/or color transition localization, to find the position and orientation of the prop from two-dimensional pixel data. Criteria are proposed for the selection of colors of stripes on the props which maximize separation in the two-dimensional chrominance color space, so that instead of detecting absolute colors, significant color transitions are detected. Thus, the need for calibration of the system dependent on lighting conditions which tend to affect apparent colors can be avoided.
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