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Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program

机译:用于将对象从二维照相机图像映射到三维空间以控制游戏程序中的动作的道具输入设备和方法

摘要

A hand-manipulated prop is picked-up via a single video camera, and the camera image is analyzed to isolate the part of the image pertaining to the object for mapping the position and orientation of the object into a three-dimensional space, wherein the three-dimensional description of the object is stored in memory and used for controlling action in a game program, such as rendering of a corresponding virtual object in a scene of a video display. Algorithms for deriving the three-dimensional descriptions for various props employ geometry processing, including area statistics, edge detection and/or color transition localization, to find the position and orientation of the prop from two-dimensional pixel data. Criteria are proposed for the selection of colors of stripes on the props which maximize separation in the two-dimensional chrominance color space, so that instead of detecting absolute colors, significant color transitions are detected. Thus, the need for calibration of the system dependent on lighting conditions which tend to affect apparent colors can be avoided.
机译:经由单个摄像机拾取手动操纵的道具,并且分析摄像机图像以分离与对象有关的图像部分,以将对象的位置和方向映射到三维空间中,其中对象的三维描述存储在内存中,并用于控制游戏程序中的动作,例如在视频显示器的场景中渲染相应的虚拟对象。用于推导各种道具的三维描述的算法采用几何处理,包括面积统计,边缘检测和/或颜色过渡定位,以从二维像素数据中找到道具的位置和方向。提出了用于选择道具上的条纹的颜色的标准,该标准最大化了二维色度颜色空间中的分离,从而代替检测绝对颜色,而是检测到显着的颜色过渡。因此,可以避免依赖于趋于影响表观颜色的照明条件对系统进行校准的需要。

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