A player moves point value in virtual world into an IC card and a service center updates the point value stored in the IC card based on a result of an event which the player performed in real world. As a result, information concerning the play of the player in the virtual world is updated based on the player's acts in the real world and a part of the virtual world is created based on the acts, which allows seamlessly connecting between the virtual world and the real world. IMAGE
展开▼