首页> 外国专利> MULTI-PLATFORM, CLIENT-SERVER DISTRIBUTED SYSTEM FOR MULTI-PLAYER VIDEOGAME, AND METHOD OF SIMULATION OF LIFELIKE VIRTUAL CHARACTER FOR VIDEOGAME USABLE WITH SUCH SYSTEM

MULTI-PLATFORM, CLIENT-SERVER DISTRIBUTED SYSTEM FOR MULTI-PLAYER VIDEOGAME, AND METHOD OF SIMULATION OF LIFELIKE VIRTUAL CHARACTER FOR VIDEOGAME USABLE WITH SUCH SYSTEM

机译:用于多玩家视频游戏的多平台,客户端服务器分布式系统,以及可用于此类系统的用于视频游戏的Lifelike虚拟字符的仿真方法

摘要

Multi-platform, distributed client-server system for multi-player videogame, characterised in that it comprises: - An assembly of game devices (100; 102, 104, 106, 108 and 110) on each of which a respective game client application (112, 114, 116, 118 e 120) is installed, - An assembly of game administration devices (300; 302, 304, 306), which are apt to manage the digital contents and monitor the game activity, on each device being installed an administration client (312, 314, 316), - An assembly of game servers (200; 202), on at least one of which a respective game engine is installed (212) which manages the functioning of the game simulation, as well as the communications with the game clients and administration clients, - An information system (400) comprising at least a database (402, 404), and - A routing server (500), all communicating through a network communication infrastructure (510,51O1), each game (112, 114, 116, 118, 120) and administration (312, 314, 316) client being able to establish a specific communication connection or session (522, 524, 526, 528, 530, 532, 534, 536), through which, after having been switched on a specific communication connection (542) by the routing server (500), communicates with any other game engine (212) installed on one of the game servers (202), the information system (400) being accessible, through specific connections (552, 554), by the administration clients and game engines, in such a way that these are able to introduce in said at least a database (402,404) information concerning the virtual game world and/or information concerning the real setting of the players, thus allowing in real time a game interaction between virtual setting and real setting. The invention further concerns a method for simulating a lifelike virtual character for videogame that can be used with the system according to the invention.
机译:用于多玩家视频游戏的多平台,分布式客户端-服务器系统,其特征在于,该系统包括:-游戏设备(100; 102、104、106、108和110)的组件,在每个游戏设备上各自的游戏客户端应用程序( -安装了112、114、116、118和120)-在每个安装的设备上,易于管理数字内容并监视游戏活动的游戏管理设备(300; 302、304、306)的组件。管理客户端(312、314、316),-游戏服务器的组件(200; 202),在其至少一个上安装了相应的游戏引擎(212),该引擎管理游戏模拟的功能以及与游戏客户端和管理客户端进行通信;-信息系统(400),至少包括数据库(402、404);以及-路由服务器(500),均通过网络通信基础结构(510,51O1)进行通信,每个游戏(112、114、116、118、120)和管理(312、314、316)客户是abl e建立特定的通信连接或会话(522、524、526、528、530、532、534、536),在路由服务器(500)接通特定的通信连接(542)之后,通过该会话或会话,与安装在游戏服务器(202)之一上的任何其他游戏引擎(212)通信,信息系统(400)可以通过管理服务器和游戏引擎通过特定的连接(552、554)访问它们能够在所述至少一个数据库(402,404)中引入与虚拟游戏世界有关的信息和/或与玩家的真实设置有关的信息,从而允许实时在虚拟设置和真实设置之间进行游戏交互。本发明还涉及一种可以与根据本发明的系统一起使用的用于模拟视频游戏的逼真的虚拟角色的方法。

著录项

  • 公开/公告号WO2008099439A2

    专利类型

  • 公开/公告日2008-08-21

    原文格式PDF

  • 申请/专利权人 PERVACTIVE S.R.L.;PISTOLESI GIULIANO;

    申请/专利号WO2008IT00093

  • 发明设计人 PISTOLESI GIULIANO;

    申请日2008-02-14

  • 分类号A63F13/12;

  • 国家 WO

  • 入库时间 2022-08-21 19:57:42

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