A unique worldwide server system is provided to enable gamers of various cultural zones to frequently contact with each other and realize worldwide sympathy through a game by installing a local server including a game module to each country/area, constructing a unique worldwide server for recording/reading gamer information of the local server, and enabling all users of all local servers to access/play the game through the unique worldwide server at the same time. A local server(110) enables a connected gamer(200) to play a game by displaying a town and a city on a gamer screen and stores game condition/result to a server progressing the game. A unique world server(120) receives information of the gamer playing the game in the local server, is connected through the local server regardless of country/area restriction, processes all gamers of local servers without discrimination, corrects a feature difference according to a physical distance of the local server, and enables the gamers to access/play the game at the same time. The local server includes a local game playing module(111) enabling the gamer to play an RPG(Role Playing Game) and storing the game result, a local feature pitcher module(112) recording a list of localized events, items and arms, and a local database(113) storing information of a gamer character.
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