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GAMING MACHINE ARBITRARILY SELECTING AND OUTPUTTING TWO OR MORE PIECES OF SOUND DATA TO BE PLAYED IN RACE IN WHICH A PLURALITY OF CHARACTERS RACE, AND GAMING SYSTEM
GAMING MACHINE ARBITRARILY SELECTING AND OUTPUTTING TWO OR MORE PIECES OF SOUND DATA TO BE PLAYED IN RACE IN WHICH A PLURALITY OF CHARACTERS RACE, AND GAMING SYSTEM
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机译:游戏机任意选择和输出在多个角色比赛中在比赛中播放的声音数据的两个或更多部分,以及游戏系统
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摘要
PROBLEM TO BE SOLVED: To provide a gaming machine suppressing monotonousness in a performance, and to provide a gaming system.;SOLUTION: In a racing game, a controller 202 selects predetermined sound data from two or more pieces of sound data, in accordance with a bet amount made before executing a race, and then outputs them from loudspeakers 50. Different sound data are provided corresponding to the bet amounts. The sound data include the performance sound of the racing game and sound effects that can be arbitrarily outputted by players. Then, the sound effects are outputted in response to an operation of a sound effect output switch 60.;COPYRIGHT: (C)2009,JPO&INPIT
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