首页> 外国专利> GAMING MACHINE ARBITRARILY SELECTING AND OUTPUTTING TWO OR MORE PIECES OF SOUND DATA TO BE PLAYED IN RACE IN WHICH A PLURALITY OF CHARACTERS RACE, AND GAMING SYSTEM

GAMING MACHINE ARBITRARILY SELECTING AND OUTPUTTING TWO OR MORE PIECES OF SOUND DATA TO BE PLAYED IN RACE IN WHICH A PLURALITY OF CHARACTERS RACE, AND GAMING SYSTEM

机译:游戏机任意选择和输出在多个角色比赛中在比赛中播放的声音数据的两个或更多部分,以及游戏系统

摘要

PROBLEM TO BE SOLVED: To provide a gaming machine suppressing monotonousness in a performance, and to provide a gaming system.;SOLUTION: In a racing game, a controller 202 selects predetermined sound data from two or more pieces of sound data, in accordance with a bet amount made before executing a race, and then outputs them from loudspeakers 50. Different sound data are provided corresponding to the bet amounts. The sound data include the performance sound of the racing game and sound effects that can be arbitrarily outputted by players. Then, the sound effects are outputted in response to an operation of a sound effect output switch 60.;COPYRIGHT: (C)2009,JPO&INPIT
机译:解决的问题:提供一种抑制演奏单调性的游戏机,并提供一种游戏系统。解决方案:在赛车游戏中,控制器202根据以下内容从两个或更多声音数据中选择预定的声音数据:在执行比赛之前进行的下注数量,然后从扬声器50输出它们。对应于下注数量提供不同的声音数据。声音数据包括赛车游戏的表演声音和玩家可以任意输出的声音效果。然后,响应于声音效果输出开关60的操作而输出声音效果。COPYRIGHT:(C)2009,JPO&INPIT

著录项

  • 公开/公告号JP2009213828A

    专利类型

  • 公开/公告日2009-09-24

    原文格式PDF

  • 申请/专利权人 ARUZE GAMING AMERICA INC;

    申请/专利号JP20080078502

  • 发明设计人 ABE IKUYA;

    申请日2008-03-25

  • 分类号A63F13/00;A63F13/12;

  • 国家 JP

  • 入库时间 2022-08-21 19:45:09

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