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SYSTEM AND METHOD FOR EFFICIENTLY SIMULATING AND IMAGING REALISTIC WATER SURFACE AND OTHER EFFECTS

机译:有效地模拟和成像现实水表面和其他效果的系统和方法

摘要

Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
机译:有效地模拟了水面和其他影响,以在低容量计算机图形计算平台上提供实时或接近实时的成像。使用多个独立层对水和其他表面进行建模,可以响应实时事件进行动态调整。可以根据需要调整给定区域中使用的层数,以减少计算负荷。可以在不同的层上采用不同的算法以产生不同的效果。优选地,基于3D世界中的相机位置和方向,使用自适应多边形网格生成器将多层建模转换为多边形,以提供详细的自动级别并生成最少数量的多边形。可以使用间接纹理化对水滴和其他涂层在透明表面上的视觉效果进行建模和提供。

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