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SKILL GAME PLAYABLE ON A CASINO SPINNING REEL DISPLAY WITH AN AWARDS TABLE HAVING A VARIABLE PAYOUT LINE AND A METHOD OF CALCULATING AWARDS PROVIDED WITHOUT OPERATOR HOLD SUBTRACTED FROM PLAYER BUY-IN
SKILL GAME PLAYABLE ON A CASINO SPINNING REEL DISPLAY WITH AN AWARDS TABLE HAVING A VARIABLE PAYOUT LINE AND A METHOD OF CALCULATING AWARDS PROVIDED WITHOUT OPERATOR HOLD SUBTRACTED FROM PLAYER BUY-IN
A skill game that is playable on a casino type display is provided that employs methods to hold a player's interest by dynamically changing an awards table as well as providing payout without subtraction from player buy-in to provide an operator hold. The awards table can include a variable pay line with values changed either before or after start of the skill game to offer the player a variety of possible payouts depending on the game results. In one example, the dynamic pay line is provided as the bottom line in the award table that provides the minimum payout otherwise not available for a combination of spinning reel symbols. To provide payout without subtraction for operator hold from the player buy-in at least one additional line is added to the awards table with a hit frequency (HF) set so that the hit frequency of all award lines totaled 1. The total award amount (AA) that is then paid for each line is then set to maintain an operator hold. With additional pay lines in the awards table that can be dynamically set, a player can choose between different award tables that can provide for preference of award size over award frequency.
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