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Method and apparatus for patch-based texture image preprocessing for efficient texture image compression

机译:用于基于补丁的纹理图像预处理以进行有效纹理图像压缩的方法和设备

摘要

A method and an apparatus for pre-processing patch-based texture image to compress the texture image effectively are provided to improve degradation of picture quality of a rendered image that an unintentional color appears on a 3D model due to a quantization error of texture coordinate information of 3D mesh. A pixel area separating unit(310) divides a patch-based texture image into a used pixel region including pixels which are used for texture mapping and a non-used pixel region including pixels which are not used for the texture mapping. A non-used pixel value setting unit(320) searches one or more valid pixels positioned to be adjacent pixels of each of non-used pixels in the non-used pixel region, and sets the value of the non-used pixel with a representative value obtained from the valid pixel value. The valid pixel includes a pixel which has been subjected for searching of an adjacent valid pixel, among the pixels within the used pixel region and the pixels within the non-used pixel region.
机译:提供一种用于预处理基于补丁的纹理图像以有效地压缩纹理图像的方法和设备,以改善由于纹理坐标信息的量化误差而在3D模型上出现无意识的颜色的渲染图像的画质下降。 3D网格。像素区域分离单元(310)将基于补丁的纹理图像划分为包括用于纹理映射的像素的使用的像素区域和包括不用于纹理映射的像素的未使用的像素区域。未使用像素值设置单元(320)搜索位于未使用像素区域中的每个未使用像素的相邻像素的一个或多个有效像素,并用代表来设置未使用像素的值。从有效像素值获得的值。有效像素包括在使用的像素区域内的像素和未使用的像素区域内的像素之中已经经过搜索相邻的有效像素的像素。

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