首页> 外国专利> In the video game abata and the other living thing or method and the system which customize the inanimante material item conversationally

In the video game abata and the other living thing or method and the system which customize the inanimante material item conversationally

机译:在视频游戏中,ababat和其他生物或方法以及通过对话定制无生命物质的方法和系统

摘要

Methods and systems enable users of video games to interactively adjust the characteristics of a customizable game items, such as avatars or any animate or inanimate items. Users are presented with a plurality of items through a user interface employing an interactive configuration process. Each item may correspond to one particular configuration of the customizable game item. The user is enabled to assign a subjective value to any of the items, corresponding for example to the user's likes or dislikes. The methods and systems then may identify a new set of items that take into account the subjective evaluation and may present them to the user through the user interface. The user again is enabled to assign a subjective value to any of the items, and the process may be repeated. Thus, the disclosed methods and systems may generate a customized game item that is increasingly satisfactory to the user.
机译:方法和系统使视频游戏的用户能够交互式地调整可定制游戏项目的特征,例如化身或任何有生命或无生命的项目。通过使用交互配置过程的用户界面向用户呈现多个项目。每个项目可以对应于可定制游戏项目的一种特定配置。用户能够将主观值分配给任何项目,例如对应于用户的喜好。然后,该方法和系统可以识别考虑到主观评估的一组新项目,并可以通过用户界面将其呈现给用户。再次使用户能够将主观值分配给任何项目,并且可以重复该过程。因此,所公开的方法和系统可以生成对用户越来越令人满意的定制游戏项目。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号