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PC-based computing system employing a silicon chip implementing parallelized GPU-driven pipelines cores supporting multiple modes of parallelization dynamically controlled while running a graphics application

机译:基于PC的计算系统,采用硅芯片来实现并行化GPU驱动的管线核心,支持在运行图形应用程序时动态控制的多种并行化模式

摘要

A PC-based computing system employing a silicon chip implementing parallelized GPU-driven pipelines cores supporting multiple modes of parallelization dynamically controlled while running a graphics application. The PC-based computing system includes system memory for storing software graphics applications, software drivers and graphics libraries, and an operating system (OS), stored in the system memory, and a central processing unit (CPU), for executing the OS, graphics applications, drivers and graphics libraries. The system also includes a CPU/memory interface module and a CPU bus. The routing unit (i) routes the stream of geometrical data and graphic commands from the graphics application to one or more of the GPU-driven pipeline cores, and (ii) routes pixel data output from one or more of GPU-driven pipeline cores during the composition of frames of pixel data corresponding to final images for display on the display surface. The control unit accepts commands from the software multi-pipe drivers, and controls components within the silicon chip, including the routing unit. The profiling unit profiles the performance of the GPU-driven pipeline cores and feeds back performance data to the software multi-pipe drivers, for dynamically determining and controlling the mode of parallelization during the generation of each frame of pixel data, while running a graphics application.
机译:一个基于PC的计算系统,采用硅芯片来实现并行化GPU驱动的管线核心,支持在运行图形应用程序时动态控制的多种并行化模式。基于PC的计算系统包括:系统存储器,用于存储软件图形应用程序,软件驱动程序和图形库;操作系统(OS),存储在系统存储器中;以及中央处理器(CPU),用于执行OS,图形应用程序,驱动程序和图形库。该系统还包括一个CPU /内存接口模块和一个CPU总线。路由单元(i)将来自图形应用程序的几何数据和图形命令流路由到一个或多个GPU驱动的管道核心,并且(ii)在路由期间将从一个或多个GPU驱动的管道核心输出的像素数据路由对应于要在显示表面上显示的最终图像的像素数据的帧的组成。控制单元接受来自软件多管道驱动器的命令,并控制硅芯片内的组件,包括路由单元。剖析单元剖析GPU驱动的管道核心的性能,并将性能数据反馈到软件多管道驱动器,以便在运行图形应用程序的同时,在生成像素数据的每一帧期间动态确定和控制并行化模式。

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