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Adaptive rendering apparatus and method using hierarchical structure in 3D image and computer-readable recording medium storing computer program for executing the adaptive rendering method

机译:在3D图像中使用分层结构的自适应渲染设备和方法以及存储用于执行自适应渲染方法的计算机程序的计算机可读记录介质

摘要

Provided are an adaptive rendering apparatus and method using a hierarchical structure in a 3D image and a computer-readable recording medium storing a computer program for executing the adaptive rendering method. The adaptive rendering apparatus includes a cell data provision unit, which divides an original 3D image into a plurality of lattice cells that are connected to one another in a hierarchical structure according to predetermined rendering conditions and outputs a plurality of cell data of an area of the original 3D image corresponding to the lattice cells, and a rendered image generation unit, which generates a 3D rendered image by arranging the cell data output from the cell data provision unit according to the hierarchical structure. A lattice cell belonging to a particular level in the hierarchical structure is capable of being divided into a plurality of lattice cells belonging to a level directly below the particular level, and each of the lattice cells in the level directly below the particular level is smaller than the lattice cell of the particular level. A lattice cell belonging to a particular level in the hierarchical structure is capable of being divided into 8 smaller lattice cells belonging to a level directly below the particular level. Accordingly, it is possible to adjust the quality of a rendered image and the speed of generating the rendered image and to precisely render both a 3D object image and a 3D scenic image.
机译:提供了一种在3D图像中使用分层结构的自适应渲染设备和方法以及存储用于执行自适应渲染方法的计算机程序的计算机可读记录介质。自适应绘制设备包括单元数据提供单元,该单元数据提供单元根据预定的绘制条件将原始3D图像划分为以分层结构彼此连接的多个网格单元,并输出该单元的区域的多个单元数据。对应于格单元的原始3D图像,以及渲染图像生成单元,其通过根据分层结构布置从单元数据提供单元输出的单元数据来生成3D渲染图像。属于分层结构中特定级别的晶格单元能够被划分为属于该特定级别正下方的级别的多个晶格单元,并且该特定级别正下方的级别中的每个晶格单元小于特定级别的晶格单元。属于层次结构中特定级别的晶格单元能够被划分为8个较小的晶格单元,这些较小的晶格单元属于直接位于特定级别之下的级别。因此,可以调整渲染图像的质量和生成渲染图像的速度,并且可以精确地渲染3D对象图像和3D风景图像。

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