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Trial-before-purchase subscription game infrastructure for peer-peer networks

机译:对等网络的购前试用订阅游戏基础架构

摘要

A game or other software program is made accessible for execution by clients on a peer-peer network only after a plurality of verifications are made to ensure that control of the software is maintained. With a request sent to a server to access the software, a client includes a nonce and an ID of the user. The server digitally signs a portion of a ticket that is returned to the client, which includes the nonce, a time stamp, and the ID. The ticket is required to access the software. The clients are required to exchange the tickets, verify the digital signature on the portion of each ticket, and use the information therein to confirm that the tickets are current, issued by the correct server, issued to the proper users, and received from the users who are intended to execute the software.
机译:仅在进行多次验证以确保维持对软件的控制之后,才能使游戏或其他软件程序可访问以供对等网络上的客户端执行。通过发送到服务器以访问软件的请求,客户端包括一个随机数和用户的ID。服务器以数字方式对返回到客户端的票证的一部分进行签名,其中包括现时,时间戳和ID。票证是访问软件所必需的。客户需要交换票证,验证每张票证部分上的数字签名,并使用其中的信息来确认票证是最新的,由正确的服务器发行,发给适当的用户以及从用户那里接收到的谁打算执行该软件。

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