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Haptic graphical user interface for adjusting mapped texture

机译:触觉图形用户界面,用于调整映射纹理

摘要

The invention provides techniques for wrapping a two-dimensional texture conformally onto a surface of a three dimensional virtual object within an arbitrarily-shaped, user-defined region. The techniques provide minimum distortion and allow interactive manipulation of the mapped texture. The techniques feature an energy minimization scheme in which distances between points on the surface of the three-dimensional virtual object serve as set lengths for springs connecting points of a planar mesh. The planar mesh is adjusted to minimize spring energy, and then used to define a patch upon which a two-dimensional texture is superimposed. Points on the surface of the virtual object are then mapped to corresponding points of the texture. The invention also features a haptic/graphical user interface element that allows a user to interactively and intuitively adjust texture mapped within the arbitrary, user-defined region.
机译:本发明提供了用于将二维纹理保形地包裹在任意形状的用户定义区域内的三维虚拟对象的表面上的技术。该技术提供了最小的失真,并允许交互式操作映射的纹理。该技术的特征在于能量最小化方案,其中三维虚拟对象表面上的点之间的距离用作连接平面网格点的弹簧的设定长度。调整平面网格以最小化弹簧能量,然后将其用于定义叠加了二维纹理的贴片。然后,将虚拟对象表面上的点映射到纹理的相应点。本发明还以触觉/图形用户界面元素为特征,该触觉/图形用户界面元素允许用户交互式地和直观地调整在任意的用户定义区域内映射的纹理。

著录项

  • 公开/公告号US7626589B2

    专利类型

  • 公开/公告日2009-12-01

    原文格式PDF

  • 申请/专利权人 TORSTEN BERGER;

    申请/专利号US20030733860

  • 发明设计人 TORSTEN BERGER;

    申请日2003-12-10

  • 分类号G09G5/00;

  • 国家 US

  • 入库时间 2022-08-21 18:47:55

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