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ONLINE SIMULATIONS AND NETWORK APPLICATIONS

机译:在线仿真和网络应用

摘要

Systems and methods are provided that involve a player to a significant degree with an advertisement and its accompanying product or service. One setting of the system and method may be a network application that is adjunct to an online simulation such as an MMO game. The system and method may be implemented in either or both, or in video games that are embodied in just one of these. The system and method provide a convenient way to tie advertising to game content. By use of advertisements, the user (through the player character) can become aware of and can access in-game items, player character attribute modifications, and rewards. Such advertisements may be banner advertisements or any other type of advertising. By taking advantage of the offers presented in the advertisements, a user of the network application may obtain items for their own use or for that of a corresponding MMO character.
机译:提供了一种系统和方法,该系统和方法在很大程度上使玩家获得了广告及其附带的产品或服务。该系统和方法的一种设置可以是附属于诸如MMO游戏的在线模拟的网络应用。该系统和方法可以在一个或两个中实现,或者在仅体现在其中之一中的视频游戏中实现。该系统和方法提供了将广告与游戏内容联系起来的便利方式。通过使用广告,用户(通过玩家角色)可以了解并可以访问游戏中的物品,玩家角色属性修改和奖励。这样的广告可以是横幅广告或任何其他类型的广告。通过利用广告中呈现的报价,网络应用程序的用户可以获得自己使用或对应MMO角色使用的项目。

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