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method for a three-dimensional image by modeling represent a second object associated with a first object

机译:建模的三维图像的方法表示与第一对象关联的第二对象

摘要

Hair is connected to a head portion of a character that is formed by multiple polygons. The positions of the respective bones provided to portions other than the half are calculated based on an operation of the character. A reference axis is fixed based on the positions of the bones of the portions other than the hair. A position of a bone arranged in the hair is calculated based on an external force. When an angle, which the bone of the hair forms with the reference axis, is not in the range of a predetermined reference angle, the position of the bone of the hair is corrected to be in the range of the reference angle. The positions of the polygons, which form the character, are determined based on only the positions of the bones provided to the character.
机译:头发连接到由多个多边形形成的角色的头部。根据角色的操作来计算提供给除一半以外的部分的各个骨骼的位置。基于除头发以外的部分的骨骼的位置来固定参考轴。基于外力来计算布置在头发中的骨骼的位置。当头发的骨骼与参考轴线形成的角度不在预定参考角度的范围内时,将头发的骨骼的位置校正为在参考角度的范围内。形成角色的多边形的位置仅基于提供给角色的骨骼的位置来确定。

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