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Graphics processing unit, a graphics library modules, and graphics processing method

机译:图形处理单元,图形库模块和图形处理方法

摘要

PROBLEM TO BE SOLVED: To solve the problem that the boundary between hardware and software appears obscure to an application, and for this reason, the existing graphics libraries are not suitable for the finely-tuned control.;SOLUTION: There is provided a graphics processing system that includes a main processing unit 100 and a graphics processing unit (GPU) 200. The main processing unit 100 puts rendering commands generated using a graphics library 300 by the application 310 in the queue of a command buffer 10 in a main memory 120. In this process, the library function offered by the graphics library 300 is converted into the rendering commands, without any rendering attributes retained in the library. The GPU 200 reads and executes the rendering commands stacked in the command buffer 10, and generates rendering data in a frame buffer 20.;COPYRIGHT: (C)2008,JPO&INPIT
机译:解决的问题:为了解决硬件和软件之间的边界对于应用程序来说模糊不清的问题,并且由于这个原因,现有的图形库不适合微调的控制。解决方案:提供了图形处理包括主处理单元100和图形处理单元(GPU)200的系统。主处理单元100将由应用程序310使用图形库300生成的渲染命令放入主存储器120中的命令缓冲区10的队列中。在该过程中,将由图形库300提供的库功能转换为渲染命令,而在库中未保留任何渲染属性。 GPU 200读取并执行堆叠在命令缓冲器10中的绘制命令,并在帧缓冲器20中生成绘制数据。版权所有:(C)2008,JPO&INPIT

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