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METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING
METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR ALLOCATING DIFFERENT QUALITY OF SERVICE/BANDWIDTH ALLOCATION TO SUBSCRIBERS HAVING DIFFERENT LEVELS OF SUBSCRIPTION SERVICE FOR INTERACTIVE GAMING
Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.
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