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Gaming System whereby Game Contents is Changed Based on Recorded Data about Different Players

机译:一种基于不同玩家记录数据更改游戏内容的游戏系统

摘要

Embodiments of the invention provide a game tailoring system that allows a gaming experience to be tailored to an individual player. Player data is tracked as an identified player plays at a gaming device. Additionally, other types of data, such as retail purchases, preferences, and experience are stored. The data is analyzed and triggering levels set which, when satisfied, cause the game tailoring system to modify the gaming experience. The triggering levels can be different for different players. Additionally, data about groups of players or groups of gaming devices can be tracked, stored, and used as reward triggers. Further, depending on the identified player or a group of selected machine, embodiments of the invention can cause messages, graphics,, or animations to appear on the game screen.
机译:本发明的实施例提供了一种游戏剪裁系统,其允许将游戏体验剪裁成个体玩家。当识别出的玩家在游戏设备上玩游戏时,追踪玩家数据。此外,还存储其他类型的数据,例如零售购买,偏好和体验。分析数据并设置触发级别,该级别在满足时会导致游戏定制系统修改游戏体验。对于不同的玩家,触发级别可以不同。另外,关于玩家组或游戏设备组的数据可以被跟踪,存储并用作奖励触发。此外,取决于所识别的玩家或一组选定的机器,本发明的实施例可以使消息,图形或动画出现在游戏屏幕上。

著录项

  • 公开/公告号AU2008252070B2

    专利类型

  • 公开/公告日2010-11-18

    原文格式PDF

  • 申请/专利权人 IGT;

    申请/专利号AU20080252070

  • 申请日2008-12-04

  • 分类号G07F17/32;A63F9/24;G06F17;G06F17/30;

  • 国家 AU

  • 入库时间 2022-08-21 18:01:17

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