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SYSTEMS AND METHODS FOR ROBUST SAMPLING FOR REAL-TIME RELIGHTING OF OBJECTS IN NATURAL LIGHTING ENVIRONMENTS

机译:在自然采光环境中对物体进行实时重新照明的鲁棒采样系统和方法

摘要

The present invention provides a surface mesh (surface mesh) to about PRT (Precomputed Radiance Transfer) signal calculation algorithm used, and the transfer signal of the spatial variation of surface on all the places in enough sea (resolve) that mesh facet (facet ) them to an improved system for details PRT divided by increasing the number of the vertex of the surface (vertices). The method of the system, ensures that the radiance transfer shader Ding (radiance transfer shading) that generate a color of sufficient accuracy over the entire surface. In certain embodiments, the transfer is always calculated only at the surface vertex, this results in a tessellated (tessellation) aliasing and blurring (blurring) to house a certain amount of detail of the surface illumination in these too sparse area. The method also includes the density and space sampling techniques to measure the transfer signal to the appropriate desired resolution while the aliasing to a minimum. Once calculated, the signals are displayed as simple as possible to the storage and calculation execution time requirements to a minimum. ; Signal transfer, the surface vertex, resolution, computer graphics, triangle
机译:本发明提供了一种表面网格(surface mesh)至大约使用的PRT(Precomputed Radiance Transfer)信号计算算法,以及在足够海面(解析度)中的所有表面上的网格空间(facet)的表面空间变化的传递信号将它们添加到改进的系统中,以获取详细信息PRT除以增加表面顶点(顶点)的数量。该系统的方法可确保在整个表面上生成具有足够精度的颜色的辐射传递着色器Ding(辐射传递着色)。在某些实施例中,始终仅在表面顶点处计算转移,这导致棋盘格化(tessellation)混叠和模糊(模糊),以在这些过于稀疏的区域中容纳一定量的表面照明细节。该方法还包括密度和空间采样技术,以在达到最小混叠的同时将传输信号测量到适当的所需分辨率。计算完成后,信号将尽可能简单地显示,以最小化存储和计算执行时间的要求。 ;信号传输,表面顶点,分辨率,计算机图形学,三角形

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