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SYSTEMS AND METHODS FOR PROVIDING AWARDS AND ADVERTISEMENT CONTENT WITHIN A GAMING ENVIRONMENT

机译:在游戏环境中提供奖励和广告内容的系统和方法

摘要

Computer-implemented methods for proving awards and advertisement content within a gaming environment are described. In one example embodiment, a method comprises receiving predetermined advertisement content selection criteria for selecting the advertisement content, selecting the advertisement content from an advertisement database based on the predetermined advertisement content selection criteria, and selectively providing the advertisement content for a surface of a virtual object within the game. In another example embodiment, a method comprises receiving a request to provide the award to a player playing a game, receiving predetermined award selection criteria for selecting the award, selecting the award from an award database based on the predetermined award selection criteria, and selectively providing the award to the player. The predetermined selection criteria include personal preferences, social network data, third party data, geographical locations, and demographical data.
机译:描述了用于在游戏环境中证明奖励和广告内容的计算机实现的方法。在一个示例实施例中,一种方法包括:接收用于选择广告内容的预定广告内容选择标准;基于预定广告内容选择标准从广告数据库中选择广告内容;以及为虚拟对象的表面选择性地提供广告内容。在游戏中。在另一示例实施例中,一种方法包括:接收向游戏玩家提供奖励的请求;接收用于选择奖励的预定奖励选择标准;基于预定奖励选择标准从奖励数据库中选择奖励;以及选择性地提供给玩家的奖励。预定选择标准包括个人偏好,社交网络数据,第三方数据,地理位置和人口统计数据。

著录项

  • 公开/公告号US2012157189A1

    专利类型

  • 公开/公告日2012-06-21

    原文格式PDF

  • 申请/专利权人 YULIYA HUNGATE;

    申请/专利号US201113327761

  • 发明设计人 YULIYA HUNGATE;

    申请日2011-12-16

  • 分类号A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 17:33:58

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