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METHOD AND SYSTEM FOR VISION-BASED INTERACTION IN A VIRTUAL ENVIRONMENT

机译:虚拟环境中基于视觉的交互的方法和系统

摘要

Method, computer program and system for tracking movement of a subject within a video game. The method includes receiving data from a plurality of fixed position sensors comprising a distributed network of time of flight camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to features indicative of movement of the subject relative to the fixed position sensors and the subject, presenting one or more objects as the subject of a video game on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the features of the subject to determine interaction of one or more of the features of the subject and one or more of the one or more objects on one or more of the one or more the three dimensional display screens.
机译:用于跟踪视频游戏内对象的运动的方法,计算机程序和系统。该方法包括从多个固定位置传感器接收数据,该固定位置传感器包括飞行时间相机传感器的分布式网络,以生成对象的体积三维表示,识别该体积三维表示中与特征相对应的多个聚类。指示对象相对于固定位置传感器和对象的运动,在一个或多个三维显示屏上呈现一个或多个对象作为视频游戏的对象,并使用多个固定位置传感器跟踪对象的运动对象的特征,以确定对象的一个​​或多个特征与一个或多个三维显示屏中的一个或多个上的一个或多个对象中的一个或多个的相互作用。

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