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Development tools for animated character rigging

机译:动画角色绑定的开发工具

摘要

Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a plurality of source rigs and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of each source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between the source rigs and the target rig.
机译:计算机实现的方法和计算机程序产品,用于在关节结构一致的钻机之间自动传递表达式,并根据关节位置在不同蒙皮网格之间自动传递蒙皮权重。提供了一种用于在多个源装备和目标装备之间传递表达式的方法,其中每个装备都表征一个动画角色,而每个装备又由一组关节和具有多个顶点的蒙皮网格来表征。 ,每个顶点的特征在于权重矩阵,该矩阵将顶点的响应与关联关节的运动联系起来。计算每个源装备的目标表达式相对于源装备的中性表达式的关节位置的一组偏移量。然后将缩放变换应用于偏移量集合以生成缩放的偏移量集合,这些偏移量又添加到目标装备的中性表达式中。还提供了在源钻机和目标钻机之间传输一组蒙皮权重的方法。

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