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Independently-defined alteration of output from software executable using distributed alteration engine

机译:使用分布式变更引擎对软件可执行文件的输出进行独立定义的变更

摘要

A first executable, such as a computer game, operates co-extensively with a second independently operating executable that monitors events on a client operating the first executable. The second executable determines actions to be performed in response to monitored events, as defined by a business logic table. The second executable traps API calls to perform actions altering apparent output of the first executable. The business logic table may be distributed to the client separately. The second executable and the first executable may be configured to execute during the same times on the client node. The second executable may be used to provide additional content, including advertising, in the context of an existing game or other software executable.
机译:第一可执行文件(例如计算机游戏)与第二独立运行的可执行文件共同扩展,第二独立运行的可执行文件监视运行第一可执行文件的客户端上的事件。第二可执行文件确定要响应由业务逻辑表定义的监视事件而执行的动作。第二可执行文件捕获API调用以执行更改第一可执行文件的视在输出的操作。业务逻辑表可以单独分发给客户端。第二可执行文件和第一可执行文件可以被配置为在客户端节点上同时执行。第二可执行文件可用于在现有游戏或其他软件可执行文件的上下文中提供附加内容,包括广告。

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