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Method, apparatus, medium and system using a correction angle calculated based on a calculated angle change and a previous correction angle

机译:使用基于计算出的角度变化和先前校正角而计算出的校正角的方法,装置,介质和系统

摘要

A game apparatus includes a controller provided with an acceleration sensor for detecting accelerations on at least two axes orthogonal to each other. When playing a game, the controller is given a rotating operation so as to rotate around an axis orthogonal to the two axes. The accelerations on the two axes detected according to the rotating operation are converted into a point on a two-dimensional coordinate system. An angle of each converted point is calculated, and an angle change is also calculated. Based on the angle change corrected to change smoothly and a previous correction angle, a present correction angle is calculated. Game processing according to the correction angle is performed, and a game object is moved by an amount corresponding to the correction angle, for example.
机译:一种游戏装置,包括控制器,该控制器设置有用于检测至少两个彼此正交的轴上的加速度的加速度传感器。在玩游戏时,对控制器进行旋转操作,以使其绕与两个轴正交的轴旋转。根据旋转操作检测到的两个轴上的加速度被转换为二维坐标系上的一个点。计算每个转换点的角度,并且还计算角度变化。基于校正为平滑变化的角度变化和先前的校正角度,计算当前的校正角度。进行根据校正角的游戏处理,并且例如使游戏对象移动与校正角相对应的量。

著录项

  • 公开/公告号US8167720B2

    专利类型

  • 公开/公告日2012-05-01

    原文格式PDF

  • 申请/专利权人 TAKU SUGIOKA;KENTA SATO;

    申请/专利号US20060544043

  • 发明设计人 TAKU SUGIOKA;KENTA SATO;

    申请日2006-10-06

  • 分类号A63F9;

  • 国家 US

  • 入库时间 2022-08-21 17:27:09

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