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Game server, game machine under control of the server, and game control method executing return on judgment that cumulative credit consumption reaches upper limit

机译:游戏服务器,在该服务器控制下的游戏机以及执行累积信用消费达到上限的判断返回的游戏控制方法

摘要

A game server controls plural game machine groups including a collection of game machines, each of which is brought into a status enabling to start a game based on a thrown coin or a given credit number and is given a payout according to a result of the game. The game server includes a processing unit that judges whether a cumulative credit consumption of a predetermined game machine group reaches a predetermined upper limit, based on information about credit consumptions of the plural game machine groups. The game server also includes a communication interface that sends, when the processing unit judges that the cumulative credit consumption of the predetermined game machine group reaches the predetermined upper limit, a return signal for executing a return based on a predetermined return rate, to one game machine of the predetermined game machine group. The return is executed regardless of a game result.
机译:游戏服务器控制包括一组游戏机的多个游戏机组,每个游戏机都处于能够根据投掷的硬币或给定的信用号启动游戏的状态,并根据游戏的结果获得支付。游戏服务器包括处理单元,该处理单元基于关于多个游戏机组的信用消费的信息来判断预定游戏机组的累积信用消费是否达到预定上限。游戏服务器还包括通信接口,该通信接口在处理单元判断预定游戏机组的累积信用消费达到预定上限时,将用于基于预定返还率执行返还的返还信号发送给一个游戏。预定游戏机组的游戏机。无论游戏结果如何,都将执行返回。

著录项

  • 公开/公告号US8485895B2

    专利类型

  • 公开/公告日2013-07-16

    原文格式PDF

  • 申请/专利权人 KAZUO OKADA;

    申请/专利号US20080183721

  • 发明设计人 KAZUO OKADA;

    申请日2008-07-31

  • 分类号A63F13/10;A63F13/12;G07F17/32;

  • 国家 US

  • 入库时间 2022-08-21 16:47:07

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