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Methods, systems, and computer program products for determining an integrity measure of a game user using dynamically generated data events

机译:用于使用动态生成的数据事件确定游戏用户的完整性度量的方法,系统和计算机程序产品

摘要

The subject matter described herein includes methods, systems, and computer program products for determining an integrity measure of a game user using dynamic performance events. According to one aspect, the method includes providing a plurality of predetermined data events in a gaming interface for sending to a client device and inserting, during sending of the gaming interface to the client device, at least one dynamically generated data event into the predetermined data events for determining an integrity measure of a game user. After sending gaming interface to a client device, input response to the at least one dynamically generated data event is received. Based on the input response to the at least one dynamically generated data event, a game user integrity measure is determined.
机译:本文描述的主题包括用于使用动态性能事件来确定游戏用户的完整性度量的方法,系统和计算机程序产品。根据一个方面,该方法包括在游戏界面中提供多个预定数据事件以发送到客户端设备,并且在将游戏界面发送到客户端设备的过程中,将至少一个动态生成的数据事件插入到预定数据中。事件,用于确定游戏用户的完整性度量。在将游戏界面发送到客户端设备之后,接收到对至少一个动态生成的数据事件的输入响应。基于对至少一个动态生成的数据事件的输入响应,确定游戏用户完整性度量。

著录项

  • 公开/公告号US8419531B2

    专利类型

  • 公开/公告日2013-04-16

    原文格式PDF

  • 申请/专利权人 WILLIAM B. LINEBERGER;

    申请/专利号US20070906209

  • 发明设计人 WILLIAM B. LINEBERGER;

    申请日2007-10-01

  • 分类号A63F9/24;A63F13/00;G06F17/00;G06F19/00;

  • 国家 US

  • 入库时间 2022-08-21 16:46:20

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