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Generating a simulated fluid flow over an aircraft surface using anisotropic diffusion

机译:使用各向异性扩散生成飞机表面上的模拟流体流

摘要

A fluid-flow simulation over a computer-generated aircraft surface is generated using a diffusion technique. The surface is comprised of a surface mesh of polygons. A boundary-layer fluid property is obtained for a subset of the polygons of the surface mesh. A pressure-gradient vector is determined for a selected polygon, the selected polygon belonging to the surface mesh but not one of the subset of polygons. A maximum and minimum diffusion rate is determined along directions determined using a pressure gradient vector corresponding to the selected polygon. A diffusion-path vector is defined between a point in the selected polygon and a neighboring point in a neighboring polygon. An updated fluid property is determined for the selected polygon using a variable diffusion rate, the variable diffusion rate based on the minimum diffusion rate, maximum diffusion rate, and angular difference between the diffusion-path vector and the pressure-gradient vector.
机译:使用扩散技术在计算机生成的飞机表面上进行流体流动模拟。该表面由多边形的表面网格组成。为表面网格的多边形的子集获得了边界层流体属性。确定选定多边形的压力梯度矢量,该选定多边形属于表面网格,但不是多边形子集之一。沿着使用与所选多边形相对应的压力梯度向量确定的方向确定最大和最小扩散率。在所选多边形中的点与相邻多边形中的相邻点之间定义了扩散路径矢量。使用可变扩散率,基于最小扩散率,最大扩散率以及扩散路径矢量和压力梯度矢量之间的角度差的可变扩散率,为选定的多边形确定更新的流体属性。

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