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Facial animation using motion capture data

机译:使用动作捕捉数据的面部动画

摘要

Methods and apparatus for facial animation using motion capture data are described herein. A mathematic solution based on minimizing a metric reduces the number of motion capture markers needed to accurately translate motion capture data to facial animation. A set of motion capture markers and their placement on an actor are defined and a set of virtual shapes having virtual markers are defined. The movement of the virtual markers are modeled based on an anatomical model. An initial facial capture is correlated to a corresponding virtual reference shape. For each subsequent facial capture, a delta vector is computed and a matrix solution determined based on the delta marker, initial positions, and set of virtual shapes. The solution can minimize a metric such as mean squared distance. The solution can be manually modified or edited using a user interface or console.
机译:本文描述了用于使用运动捕捉数据的面部动画的方法和装置。基于最小化度量的数学解决方案减少了将运动捕获数据准确转换为面部动画所需的运动捕获标记的数量。定义了一组运动捕获标记及其在演员上的位置,并定义了一组具有虚拟标记的虚拟形状。虚拟标记的运动是基于解剖模型建模的。初始面部捕捉与对应的虚拟参考形状相关。对于每个随后的面部捕捉,计算增量矢量,并基于增量标记,初始位置和虚拟形状集确定矩阵解。该解决方案可以使诸如均方距离的度量最小化。可以使用用户界面或控制台手动修改或编辑该解决方案。

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