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A System and Method for Accessing and Selecting Resources Related to Play and Educational Outcomes

机译:一种访问和选择与游戏和教育成果相关的资源的系统和方法

摘要

#$%^&*AU2012268897A120130718.pdf#####ABSTRACT: A method and system for selecting a resource for a player from a plurality of resources each characterised by having one or more play and educational attributes prescribed therefor from a predetermined range of play and educational attributes. Each play and educational attribute for the resource is ranked according to a predetermined formula rating the resource against each play and educational attribute in the predetermined range. The user is presented with a plurality of perspectives relating to different categorisations of the play and educational attributes according to: (i) the essential elements of a developmental template for personal growth of a player based on play activity; and (ii) the essential elements of a developmental template for personal growth of a player based on educational outcomes. The user is able to select one of the essential elements of one of the plurality of perspectives and is then presented with a plurality of experiential learning pathways characterised according to each of the essential elements of the development template based on educational outcomes. On the user selecting one of the experiential learning pathways, the user is presented with one or more resources associated with the selected pathway. Each resource identifies a particular play item and learning experience most suited to achieving the educational outcome characterised by the selected pathway, having regard to the pathway and perspective selected by the user.8/17 Home LearningPyramid Spice StagesandAges S ice maginationBuild Innovation SchoolAge Let me try myself Let me try it myself Sample Header Alternate Resources ~71 .. FIG. 3D Lorem~~~~~~~~~~~~~ ipu oo i mt osettra ogei. Vesibuumodj di, ennats ec caer qu n atis t risus.~~~~~~~~~~~ Haidpsirkumnnvltvstblmbadt Sad~~~~~~~~~~~ a niiei. ucvhiuasgttsacor nee FIG. 3D
机译:#$%^&* AU2012268897A120130718.pdf #####抽象:从多个中为玩家选择资源的方法和系统每种资源都具有一种或多种娱乐性和教育性的资源从预定的游戏和教育范围规定的属性属性。资源的每个播放和教育属性均已排名根据预先确定的公式,针对每个游戏对资源进行评分,教育属性在预定范围内。向用户显示一个有关戏剧不同类别的多种观点教育属性根据:(i)个人发展模板的基本要素基于游戏活动的玩家成长;和(ii)个人发展模板的基本要素基于教育成果的玩家成长。用户能够选择其中之一的基本要素多个视角,然后呈现出多个经验根据以下每个基本要素来表征的学习途径基于教育成果的发展模板。在用户选择一种体验式学习途径时,用户呈现与所选路径相关的一种或多种资源。每个资源最多都标识一个特定的游戏项目和学习经验适合于实现以所选内容为特征的教育成果路径,要考虑到用户选择的路径和观点。8/17主页>学习金字塔> Spice StagesandAges> S ice> maginationBuild Innovation> SchoolAge>我试一下我自己试试看样本标题备用资源〜71 ..图。 3D洛雷姆~~~~~~~~~~~~~~Vesibuumodj di,电子杂志风险。~~~~~~~~~~~~ Haidpsirkumnnvltvstblmbadt伤心~~~~~~~~~~~~~ ucvhiuasgttsacor nee图。 3D

著录项

  • 公开/公告号AU2012268897A1

    专利类型

  • 公开/公告日2013-07-18

    原文格式PDF

  • 申请/专利权人 THE EDUCATIONAL EXPERIENCE PTY LTD;

    申请/专利号AU2012268897A1

  • 发明设计人 WALKER LORRAINE;FURLONG KIRILEE;

    申请日2012-12-24

  • 分类号G06Q50/20;G09B5/14;

  • 国家 AU

  • 入库时间 2022-08-21 16:36:30

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