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BOUND GAME PROVIDING METHOD USING LAWS OF GRAVITY AND REFLECTION
BOUND GAME PROVIDING METHOD USING LAWS OF GRAVITY AND REFLECTION
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机译:利用重力和反射定律提供有界游戏的方法
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摘要
PURPOSE: being provided to using the law of universal gravitation and reflection in conjunction with game providing method and performed an operation, by changing motion state and appropriate contact, so that game player be helped to have quick thinking. ;CONSTITUTION: it provides in conjunction with game and is included the following steps using the law of universal gravitation and method for reflection. One original state determines that method determines that the game screen in mobile direction and speed throwing game object room is shown in (S10). When play object collides, at least one wall, these walls surround room, the object structure in room, using object, and the interference of object, motion state calculate that means calculate that mobile direction and speed be changed based on (S20) after the law of universal gravitation and reflection collision. A kind of collision count means calculate after the play object collision of collision count (S30). If a stage, which terminates, means that termination phase touches the remaining collision count of touched object at the play by receiving, corresponds to play object, be zero (S40). ;The 2013 of copyright KIPO submissions;[Reference numerals] (AA) starts; (BB) terminate; (S10) peace original state determines that method determines that the game in mobile direction and speed throwing game object room is shown; When play object collides at least one wall of (S20), these walls surround room, the object structure in room, use object, and the interference of object, what motion state calculating means calculating mobile direction and speed were changed is conflicted in such a way based on the law of universal gravitation and reflection; (S30) collision count means calculate the collision of collision count play object in such a way; (S40) mean that termination phase touches the remaining collision count of touched object at the play by receiving if the stage terminates, correspond to play object, be zero
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