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BOUND GAME PROVIDING METHOD USING LAWS OF GRAVITY AND REFLECTION

机译:利用重力和反射定律提供有界游戏的方法

摘要

PURPOSE: being provided to using the law of universal gravitation and reflection in conjunction with game providing method and performed an operation, by changing motion state and appropriate contact, so that game player be helped to have quick thinking. ;CONSTITUTION: it provides in conjunction with game and is included the following steps using the law of universal gravitation and method for reflection. One original state determines that method determines that the game screen in mobile direction and speed throwing game object room is shown in (S10). When play object collides, at least one wall, these walls surround room, the object structure in room, using object, and the interference of object, motion state calculate that means calculate that mobile direction and speed be changed based on (S20) after the law of universal gravitation and reflection collision. A kind of collision count means calculate after the play object collision of collision count (S30). If a stage, which terminates, means that termination phase touches the remaining collision count of touched object at the play by receiving, corresponds to play object, be zero (S40). ;The 2013 of copyright KIPO submissions;[Reference numerals] (AA) starts; (BB) terminate; (S10) peace original state determines that method determines that the game in mobile direction and speed throwing game object room is shown; When play object collides at least one wall of (S20), these walls surround room, the object structure in room, use object, and the interference of object, what motion state calculating means calculating mobile direction and speed were changed is conflicted in such a way based on the law of universal gravitation and reflection; (S30) collision count means calculate the collision of collision count play object in such a way; (S40) mean that termination phase touches the remaining collision count of touched object at the play by receiving if the stage terminates, correspond to play object, be zero
机译:目的:通过改变运动状态和适当的接触,结合游戏提供方法提供利用万有引力和反射定律进行操作的方法,以帮助玩家快速思考。 ;构成:它与游戏结合提供,并且包括以下步骤,使用万有引力定律和反射方法。一种原始状态确定该方法确定在移动方向和速度投掷游戏对象房间中显示了游戏屏幕(S10)。当游戏对象碰撞时,至少一堵墙围绕这些墙,这些墙包围着房间,房间中的对象结构,使用对象以及对象的干扰,运动状态计算是指在移动物体之后,根据(S20)计算移动方向和速度的变化。万有引力和反射碰撞定律。一种碰撞计数装置在游戏对象碰撞之后计算碰撞计数(S30)。如果一个阶段终止,则意味着终止阶段通过接收来触摸游戏中被触摸物体的剩余碰撞计数,该对应于游戏物体的是零(S40)。 ; 2013年版权KIPO提交文件; [参考数字](AA)开始; (BB)终止; (S10)和平原始状态确定方法确定显示了在移动方向和掷掷速度游戏对象室中的游戏;当游戏对象碰撞到(S20)的至少一堵墙时,这些墙包围房间,房间中的对象结构,使用对象以及对象的干扰,从而改变了计算移动方向和速度的运动状态计算装置的冲突。基于万有引力和反射定律的方法; (S30)碰撞计数装置,以这种方式计算碰撞计数游戏对象的碰撞; (S40)表示终止阶段通过接收阶段是否终止而对应于在游戏中被触摸的对象的剩余冲突计数,该终止对应于游戏对象,为零

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