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USER VICTORY/DEFEAT MANAGEMENT METHOD AND A DEVICE THEREOF CAPABLE OF REMOVING THE MATCH RESULTS WHICH HAVE ALREADY BEEN RECORDED ON THE OVERALL VICTORY/DEFEAT RECORDING LIST BY ALLOWING A USER TO SELECT AND REMOVE CERTAIN ITEMS
USER VICTORY/DEFEAT MANAGEMENT METHOD AND A DEVICE THEREOF CAPABLE OF REMOVING THE MATCH RESULTS WHICH HAVE ALREADY BEEN RECORDED ON THE OVERALL VICTORY/DEFEAT RECORDING LIST BY ALLOWING A USER TO SELECT AND REMOVE CERTAIN ITEMS
PURPOSE: A user victory/defeat management method and a device thereof are provided to change the results of some selected matches by selecting and deleting the victory/defeat results of the matches and then replaying the matches.;CONSTITUTION: A game server receives a user's input regarding an item that performs a deleting function on match victory/defeat records via the user's device (S310). The game server determines which played match corresponds to the selected deleting item (S320). The game server deletes the selected match's victory/defeat record from the user's overall victory/defeat records which are stored in the server itself (S330).;COPYRIGHT KIPO 2013;[Reference numerals] (AA) Start; (BB) End; (S310) Receive an input for an item from a user; (S320) Identify the game corresponding to the selected item; (S330) Delete the victory/defeat records of the game; (S340) Replay the game; (S350) Store the result of the replayed game
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