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3D USER INTERFACE METHOD AND SYSTEM OF CITY-MODEL WITH AUTOMATIC ICON REALLOCATIONS

机译:具有自动图标实现的城市模型的3D用户界面方法和系统

摘要

PURPOSE: A three-dimensional user interface (UI) of a city model, an automatic icon rearrangement method, and a system thereof are provided to rapidly execute an application by rearranging application icons according to a usage frequency of the applications. CONSTITUTION: An icon generation unit (1610) displays three-dimensional icons by wrapping two-dimensional icons provided by an application developer on a unit. A pillar configuration unit (1620) constructs a pillar of a building model by using the three-dimensional icon. A town generation unit (1630) generates a town by arranging the pillar. A rearrangement unit (1640) changes the arrangement of the town, the pillar, and the three-dimensional icon. A UI watching point change unit changes the UI watching point of the town, the pillar, and the three-dimensional icon. The rearrangement unit is automatically rearranged in the device according to setup set by a user. [Reference numerals] (1610) Icon generation unit; (1620) Pillar configuration unit; (1630) Town generation unit; (1640) Rearrangement unit; (1650) UI watching point changing unit
机译:用途:提供城市模型的三维用户界面(UI),自动图标重新排列方法及其系统,以通过根据应用程序的使用频率重新排列应用程序图标来快速执行应用程序。构成:图标生成单元(1610)通过将应用程序开发人员提供的二维图标包装在单元上来显示三维图标。支柱配置单元(1620)通过使用三维图标来构建建筑模型的支柱。城镇生成单元(1630)通过布置支柱来生成城镇。重新布置单元(1640)改变城镇,支柱和三维图标的布置。 UI观察点改变单元改变城镇,支柱和三维图标的UI观察点。根据用户设置的设置,重排单元会在设备中自动重排。 [附图标记](1610)图标生成单元; (1620)支柱配置单元; (1630)城镇产生单位; (1640)重排单元; (1650)UI监视点更改单元

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