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Avatars in social interactive television

机译:社交互动电视中的化身

摘要

Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
机译:虚拟环境与多媒体程序一起显示在显示器上,以允许观众参与社交互动电视环境。虚拟环境包括化身,其使用连续更新的动画数据来部分创建和维护,这些动画数据可以从监视多个站点的观看区域的摄像机捕获。在确定在虚拟环境的实例中呈现哪些观看者时,可以处理来自观看者的用户输入。不断更新动画数据会导致化身准确地描绘出观看者的面部表情和其他特征。在场数据可以被收集并且用于确定何时从观看区域捕获背景图像,该背景图像随后可以在捕获动画数据期间被减去。可以采用语音识别技术在虚拟环境中提供标注。

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