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Systems and methods for simulating a rock band experience

机译:模拟摇滚乐队体验的系统和方法

摘要

Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
机译:描述了体现在计算机可读存储介质中的方法,系统,装置,计算机程序产品以及用于在音乐视频游戏中的乐队之间提供在线挑战的装置。通常,本发明在与游戏平台进行信号通信的游戏服务器上执行,并且涉及由游戏服务器接收代表乐队的音乐演奏的音乐游戏输入数据。然后,游戏服务器根据游戏挑战向输入数据计算综合得分。然后将综合得分与同一游戏挑战中第二乐队的综合得分进行比较。在一些实施例中,即使第二频带的得分是基于第二频带的存储性能,比较也被显示为两个频带的实时表示。

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