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METHOD FOR PRACTICAL IMPLEMENTATIONS OF SOUND FIELD REPRODUCTION BASED ON SURFACE INTEGRALS IN THREE DIMENSIONS

机译:基于表面积分的三维三维声波再现的实际实现方法

摘要

The invention relates to a method for 3D sound field reproduction. The method comprises steps of calculating positioning filters (7) using virtual source description data (8) and loudspeaker description data (9) according to a sound field reproduction technique derived from a surface integral, applying positioning filter coefficients (7) to filter the first audio input signal (1) to form second audio input signals (10). Therefore, loudspeakers (2) are positioned so as to realize a sampling of the loudspeaker surface (3) into second loudspeaker surfaces (11) for which the loudspeaker spacing is substantially smaller for loudspeakers (2) located in the horizontal plane (15) than for elevated loudspeakers. Then, loudspeaker weighting data (12) are defined from the ratio between the area covered by second loudspeaker surfaces (11) and the total area of the loudspeaker surface (3). The second audio input signals (3) are modified according to the loudspeaker weighting data (12) in order to form third audio input signals (13). Finally, third audio input signals (13) are fed into the loudspeakers (2), synthesizing a sound field (4).
机译:本发明涉及一种用于3D声场再现的方法。该方法包括以下步骤:根据从表面积分导出的声场再现技术,使用虚拟源描述数据(8)和扬声器描述数据(9)来计算定位滤波器(7),应用定位滤波器系数(7)来对第一滤波器进行滤波。音频输入信号(1)以形成第二音频输入信号(10)。因此,定位扬声器(2)以实现将扬声器表面(3)采样到第二扬声器表面(11)中,对于第二扬声器表面(11),第二扬声器表面(11)的扬声器间距实质上小于位于水平面(15)中的扬声器(2)的间距。用于高架扬声器。然后,从第二扬声器表面(11)覆盖的面积与扬声器表面(3)的总面积之间的比率定义扬声器加权数据(12)。根据扬声器加权数据(12)修改第二音频输入信号(3),以形成第三音频输入信号(13)。最后,第三音频输入信号(13)被馈送到扬声器(2),从而合成声场(4)。

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