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METHOD AND APPARATUS FOR REASONALBE MANAGEMENT OF TEAM IN ONLINE GAME

机译:在线游戏中团队合理管理的方法和装置

摘要

In the online game operations team comprises a plurality of characters, number of characters or more criteria predetermined level so that the premium cost for the characters be increased to provide a technique that allows users to operate the team reasonably. Team operation method of on-line games according to an embodiment of the present invention, the device is operating team, and team information matching the user information belongs, acquires the contract information for at least one character of the character to which each of the possible transmission to the user terminal steps; Upon receiving a selection signal for the contract request signal to any one of the at least one character of the character can contract from the user terminal, the level of the character corresponding to character selection signals received and determine whether the pre-set level, it is determined the character is a predetermined level, then the team information calculating a predetermined number and the number of characters of a predetermined level by calculating the sum of the selected number of characters included in the character level; If more than a predetermined level can be based on a character string, computing a cost premium is set to correspond to the standard character number; If the number is less than a predetermined level based on the number of characters of the character, group calculating a premium cost is set corresponding to the set level, the number of characters; Calculating a cost for the use of a combination of the selected character and using the calculated cost to the level of the premium cost of the selected character; And subtracting the cost of use of the selected character in the game point matched to the team information, and by matching the character information for the selected character in the team performing the contract information; characterized in that it comprises a ;
机译:在在线游戏运营团队中,包括多个角色,角色数量或更多标准的预定级别,从而增加了角色的保费成本,以提供一种允许用户合理地运营团队的技术。根据本发明的一个实施例的在线游戏的团队操作方法,该设备是操作团队,与用户信息匹配的团队信息属于该角色,获取该角色的至少一个角色的合同信息,每个角色都可能向用户终端传输步骤;在从用户终端接收到针对该字符的至少一个字符中的任意一个的合同请求信号的选择信号后,就可以从接收到的字符选择信号对应的字符的等级中判断是否设置了预定等级。确定所述角色为预定等级,然后所述团队信息通过计算所述角色等级中包括的所选择的角色数量之和,计算出预定数量和所述预定级别的角色数量;如果可以基于字符串超过预定水平,则将计算成本溢价设置为对应于标准字符数;如果该数目小于基于字符的字符数的预定水平,则设置对应于所设置的水平,字符数的组计算溢价成本。计算使用所选角色的组合的成本,并将计算出的成本用于所选角色的溢价成本的水平;并且减去与团队信息匹配的游戏点中所选角色的使用成本,并通过匹配执行合同信息的团队中的所选角色的角色信息进行匹配;特点是它包括一个;

著录项

  • 公开/公告号KR101328086B1

    专利类型

  • 公开/公告日2013-11-20

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20110132279

  • 发明设计人 김정훈;장기철;

    申请日2011-12-09

  • 分类号G06Q50/10;

  • 国家 KR

  • 入库时间 2022-08-21 15:44:23

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